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Pillars of eternity deadfire blow the man down the drake
Pillars of eternity deadfire blow the man down the drake





Exploration will be a much bigger part of the game, as you encounter new cultures that draw upon specific styles from the real world, but also as you travel from one island to the next in your ship. While this naturally drags you into a new epic adventure, as you set off to the Deadfire archipelago chase after Eothas, Obsidian are using this premise as a means to shake up some aspects of how you play. “So the exploration aspect is a bigger focus, our companions are much more in depth than they were in the first game, you have bouncy ships that bounce on the water here – that’s a very bouncy ship, possible too bouncy? I’d also say in terms of combat, we’re trying to both make it more intense for players who want the great tactical challenge, but also being much more sensitive to players on the lower levels of difficulty, for people who don’t have infinite time to play this game or don’t care about the combat and just want the story.” “With Deadfire, we’re really trying to refine all the stuff that we felt worked well but could have been better in the first game,” explained Director Josh Sawyer. Eothas, the god of light and rebirth awakens right underneath your stronghold Caed Nua, steals a bit of your soul and then disappears off to the other side of the world. Picking up after the events of Pillars of Eternity, the first thing that Obsidian do is tear everything down around you, destroying everything that you’d built up until that point.







Pillars of eternity deadfire blow the man down the drake